Education 2.0 & 3.0
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Education 2.0 & 3.0
All about learning and technology
Curated by Yashy Tohsaku
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Rescooped by Yashy Tohsaku from Information and digital literacy in education via the digital path
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Copyright the Card Game –

Copyright the Card Game – | Education 2.0 & 3.0 | Scoop.it
As part of our work we have developed a new engaging approach to copyright education sessions. For those of you who have ever delivered copyright training, you know it can often be a rather dry subject, that we often have difficulties persuading colleagues to attend. Well that will all be set to change, once you start thinking more creatively about copyright education. Instead of focusing on aspects of the law and thinking about what copyright might stop people from doing, our game encourages them to focus on four positive aspects to copyright. it is based on working in teams to tackle a number of common scenarios. We are looking to add new scenarios to the game all the time, to make it relevant for different types of staff and hope to start working on a version for PhD students.

Via Elizabeth E Charles
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Rescooped by Yashy Tohsaku from Information and digital literacy in education via the digital path
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Baamboozle Me! - A #Digital #Game

Baamboozle Me! - A #Digital #Game | Education 2.0 & 3.0 | Scoop.it
No secret that I love using games in classrooms  (see Games  , Digital Games  from this blog as an example)  and Baamboozle i

Via Ana Cristina Pratas, Elizabeth E Charles
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