From the beginning, people saw computers as "almost-alive" or "sort of alive." With the computer, object relations psychoanalysis can be applied to, well, objects. People feel at one with video games, with lines of computer code, with the avatars they play in virtual worlds, with their smartphones. When our current digital devices—our smartphones and cellphones—take on the power of transitional objects, a new psychology comes into play. These digital objects are never meant to be abandoned. We are meant to become cyborg.