Math, Technology and UDL: Closing the Achievement Gap
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Math, Technology and UDL:  Closing the Achievement Gap
Creating new learning environments in math by applying UDL principles may just close the achievement gap in the US!
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Scooped by Kathleen McClaskey
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Geometry Playground: Activities and Links | Exploratorium

Geometry Playground: Activities and Links | Exploratorium | Math, Technology and UDL:  Closing the Achievement Gap | Scoop.it

http://www.exploratorium.edu/geometryplayground/resources.php

Kathleen McClaskey's insight:

Don't miss these fabulous resources and activities in the Geometry Playground that can support your geometry instruction and engage your learners. Take a look at the menu where there is a visual display of Seeing, Moving and Fitting Things Together in Geometry.

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Math Open Reference - Interactive Simulations for Geometry and More

Math Open Reference - Interactive Simulations for Geometry and More | Math, Technology and UDL:  Closing the Achievement Gap | Scoop.it

Math Open Reference provides interactive simulations that can be used for teaching Plane Geometry, Coordinate Geometry and Trigonometry.  Because the illustrations are interactive and animated, the teacher can use this effectively in teaching all students with this library of 'digital manipulatives'.  At the same time, students could use these interactive simulations to gain a better understanding of geometry concepts, vocabulary and topics.   Most importantly. the interactive tools permit better visualization for learners that have challenges in this area.

 

Why UDL?  (From the UDL Center)

Math Open Reference is organized into pages that highlight the critical features of geometry concepts. Topics are separated to clarify distinct features. Critical terms are linked directly to a glossary so as not to hinder the viewer based on lack of vocabulary knowledge.

 

UDL principle:  Multiple Means of Representation - Checkpoint 2.5:  Illustrate through multiple media

Kyle Penrod's curator insight, July 19, 2013 5:03 AM

A great website that offers different simulations that can be used to illustrate geometric ideas.  The website is organized by grade so that teachers can differentiate and use to teach geometry at all levels of education.

Rescooped by Kathleen McClaskey from UDL - Universal Design for Learning
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Achieving UDL: Arts, Technology & Geometry

Achieving UDL:  Arts, Technology & Geometry | Math, Technology and UDL:  Closing the Achievement Gap | Scoop.it
From Kindergarten through Grade 6, a Common Core focus is for students to master 2-Dimensional shapes.  During grades 1-3, this is supported by students honing in on reasoning with shapes and their...
Kathleen McClaskey's curator insight, August 25, 2013 1:05 PM

The author offers suggestions on how you can use technology and the arts to help learners understand and master 2-Dimensional shapes, a Common Core focus in geometry for K to Grade 6.

 

"These arts and technology based activities could be used for your multiple means of engagement, representation, or expression, depending on where/how they are used throughout a unit. Many can be used as whole-class activities, continued small-group practice, or even for assessment purposes following a sequence of lessons. These fit Universal Design for Learning nicely when considering geometry goals because there are multiple ways for learners to absorb and process information as well as convey their understanding. HOW students explore the concepts to be mastered is the key- not just giving them the WHAT."