iPads, MakerEd and More in Education
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Among Us Classroom Style: Another Case for Game-Based Learning - Jackie Gerstein @jackiegerstein

Among Us Classroom Style: Another Case for Game-Based Learning - Jackie Gerstein @jackiegerstein | iPads, MakerEd and More  in Education | Scoop.it
A few weeks ago, I blogged about my gaming club in Video Games for Relationship- and Team Building. It is still going very strong. Students from the three schools where I teach gifted students look forward to it all week long. We started with Fornite Creative but now they have moved onto Rocket League and Among Us. Recent research supports the positive benefits of playing video games:
Haley Michelle Morales's curator insight, February 8, 2021 11:25 AM

This post caught my attention because many of my students are obsessed with Among Us. When you try to include the students' interests in your lessons or even by just having conversations with them about the things they enjoy, learning becomes more enjoyable and strengthens teacher-student relationships. 

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Game-Based Learning: Preparing Students for The Future :: EdSurge Guides

Game-Based Learning: Preparing Students for The Future :: EdSurge Guides | iPads, MakerEd and More  in Education | Scoop.it

"Two decades in, and it’s abundantly clear that one of the most effective ways to nurture the 21st century’s trademark skills—creativity, critical thinking, communication, collaboration—is by creating opportunities for kids to do what kids do naturally: play. So we’ve crafted this educators’ guide to game-based learning, packed with resources for gaming gurus and greenhorns alike."

Jim Lerman's insight:

 

A sizable, and growing, collection of resources on game-based learning for educators. Resources are grouped into 3 sections:  The Big Picture, Gaming in the Classroom, and Teaching with Minecraft. Don't miss the beginner's Minecraft video tutorial.


Via Jim Lerman
Suzanne McLaughlin's comment, May 23, 2019 12:21 AM
Thanks @Samuel Johnson and @Rich A. for sharing this posts. Not only is game play great for sharpening up the old reflexes but I also think its great in aiding students to think strategically. It is a requirement as teachers to have our students practicing high order thinking such as through collaboration, problem solving or critical thinking - when students game play they are actually practicing these skills and they may not even realise because of the enjoyment they are experiencing! One of my subject area is maths and minecraft would be a great way for teaching area and volume as student can build their own shapes and objects. Further, I have seen a minecraft lesson where students are learning about bearings and coordinates. A great way to teach if you are unable to get you class outside and is much easier to visualise
Luke Flint's curator insight, May 23, 2019 2:59 AM
Finding concepts that interest students is sometimes a losing battle for modern teachers. Having resources where video games can be incorporated into actual learning scenarios is one way to not only improve engagement in students, but also break the monotony of generic classroom activities by including new technology.
Sylvia Galvan's curator insight, February 5, 2021 3:12 PM
Students learn through the process of playing the game. By playing a game, students may be able to understand a new concept or idea, take on a different perspective, or experiment with different options or variables.
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Bloxels: Game-Based Learning at Its Best

Bloxels: Game-Based Learning at Its Best | iPads, MakerEd and More  in Education | Scoop.it
Bloxels: Game-Based Learning at Its Best! Technology in the Classroom and MakerSpace. Bloxels is a platform that allows students to create their own video games without any coding knowledge. Come learn ways you can incoporate it into the curriculum!
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8 Ways to Use Minecraft in Your Classroom (Now That it’s Free)

8 Ways to Use Minecraft in Your Classroom (Now That it’s Free) | iPads, MakerEd and More  in Education | Scoop.it
Multi-award-winning Minecraft is a game of survival. You don’t ‘level up’; you build, explore, and survive whatever comes at you by placing blocks and going on adventures, either …

Via Maggie Verster
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Using #Game-Based #Learning to Teach #Narrative #Writing - Edutopia

Using #Game-Based #Learning to Teach #Narrative #Writing - Edutopia | iPads, MakerEd and More  in Education | Scoop.it

"Teachers are leveraging the power of gaming to turn even reluctant student writers into enthusiastic storytellers...

When ninth graders arrived for their language arts class earlier this year, they were in for a surprise. With only a brief introduction, teacher Philip Bird and student teacher Evan Manconi invited the students into a futuristic, magical world called Cataclysm where they would spend the next several weeks in a role-playing game.

“Students took to it almost immediately,” Manconi says, using creativity and collaboration to develop characters, generate dialogue, and negotiate plot twists.

Six weeks later, the students had written some 729,500 words—nearly the equivalent of the first six books of the Harry Potter series. “They have written and written and written,” Bird says, “and all the chatter in the classroom has been focused on what their characters are doing. If writing is a muscle, I’ve gotten some incredibly muscular students out of this experience.”

John Evans's insight:

Many years ago when I used games like Carmen Sandiego and Oregon Trail in the classroom, students were absorbed in the activity and would work beyond their investment in other activities! When learning becomes a part of you, it happens with little effort!

 

Andrea Jordan's curator insight, July 12, 2019 8:10 PM
This article is about incorporating role playing games into an ELA lesson. This ingenious idea gets students engaged and collaborating and is a fun and creative way to make writing and storytelling effortless.

AASL Standards
2.1.1 Continue an inquiry-based research process by applying critical thinking skills (analysis, synthesis, evaluation, organization) to information and knowledge in order to construct new understandings, draw conclusions, and create new knowledge.
fda47dfsg's curator insight, July 13, 2019 4:22 AM
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Kahoot! Debuts Studio of Curriculum-Aligned Games for K–12 -- THE Journal

Kahoot! Debuts Studio of Curriculum-Aligned Games for K–12 -- THE Journal | iPads, MakerEd and More  in Education | Scoop.it
Kahoot! on Wednesday launched Kahoot! Studio, a new library of free, curriculum-aligned games designed primarily for K–12 classrooms.

The game-based learning platform offers a library of 20 million public “kahoots,” or learning games and quizzes, created by more than 50 million active Kahoot! users worldwide. Many teachers in the United States use kahoots during class, but the company heard that creating or finding usable kahoots would take a while.

“Kahoot! is at the intersection of education, technology and entertainment and we felt that we had a responsibility and duty to offer original content in order to make the lives of teachers much easier,” CEO Erik Harrell said in a prepared statement. “Teachers have told us that they don’t always have the time to produce their own content and this was the ultimate impetus behind Kahoot! Studio.”
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Made With Play: Game-Based Learning Resources

Made With Play: Game-Based Learning Resources | iPads, MakerEd and More  in Education | Scoop.it
Edutopia's Made With Play series takes a look at game-like learning principles in action and commercial games in real classrooms -- and offers tips and tools for bringing them into your own practice.

Via JackieGerstein Ed.D., Made Hery Santosa
Sofie Kokelenberg's curator insight, December 26, 2013 10:10 AM

Seems like a hands on, structurized partial introduction to game based learning in action: what is already improving classrooms and why.

Kasey Howard's curator insight, September 21, 2016 10:21 PM

Videos that show game based learning in action in the classroom. Classroom management and formative assessment are among the topics of the various videos.