Cultivating Creativity
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Cultivating Creativity
Methods and materials for one person or many
Curated by Jim Lerman
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Rescooped by Jim Lerman from :: The 4th Era ::
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Research: Video Production and Engagement: Guidelines for the Talking Heads

Recently Juho Kim, a Ph.D. student at MIT, Rob Rubin, the VP of Engineering at edX, and Philip J. Guo from the University of Rochester  How Video Production Affects Student Engagement: An Empirical Study of MOOC Videos at the ACM Conference on Learning at Scale (L@S).


Via Jim Lerman
Carlos Fosca's curator insight, September 10, 2016 6:47 PM

Interesantes resultados y recomendaciones que surgen de un estudio realizado a partir del análisis de la data recogida de la observación de 6.9 millones de sesiones de videos por parte de estudiantes de cuatro cursos edX y de entrevistas con equipos de producción de dichos videos. Se midió el nivel de interés (engagement) que estos videos provocaron en los estudiantes de manera indirecta a través del tiempo en que estos permanecían observando el video. Aún cuando esta no es ni siquiera una buena medida para comprender el impacto de estos contenidos multimedia en el aprendizaje de los alumnos, el estudio brinda algunas interesantes luces sobre como deben producirse estos videos para fines educativos y conseguir al menos que los estudiantes no se aburran rápidamente con ellos.

Roberto Aníbal Arce's curator insight, October 12, 2016 9:52 PM
Para nuestros cursantes de edición de video
Rescooped by Jim Lerman from Go Big
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Developing a Student-Generated Virtual Museum for Ubiquitous Learning - A Design-Based Research Study | LinkedIn

Developing a Student-Generated Virtual Museum for Ubiquitous Learning - A Design-Based Research Study | LinkedIn | Cultivating Creativity | Scoop.it
Currently, dramatic changes take place in terms of rapidly emerging modes of communication, technologies, increased cultural diversity, evolving workplaces cultures, new challenges for equitable education and the varying and changing identities of students everywhere. Bearing this in mind, this article draws on a design-based research study to argue of the need for museums to respond to global trends and fulfill their social and educational imperatives by investigating the potential of a particular pedagogical framework that is grounded in culturally inclusive pedagogical practices and characteristics of ubiquitous learning.

Via Andreas Christodoulou
Andreas Christodoulou's curator insight, October 6, 2017 4:08 PM
A useful resource on appropriate implementation of educational technology and its practical implications for students. This empirically-based study, indicates that addressing museum-based multiliteracies within a blended learning environment can be meaningful for ubiquitous learning.
THE OFFICIAL ANDREASCY's curator insight, October 6, 2017 4:20 PM

In this article, a design-based research approach is presented, which utilizes multiliteracies pedagogy to support ubiquitous learning during the design of a student-generated virtual museum. The findings from implementing the museum-school synergy, indicate that there is potential for beneficial ubiquitous learning experiences for students when theory-based practice is undertaken.