21st Century Learning and Teaching
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Automatic Stopwatch : 5 Steps | #Maker #MakerED #MakerSpaces #Coding #Arduino

Automatic Stopwatch : 5 Steps | #Maker #MakerED #MakerSpaces #Coding #Arduino | 21st Century Learning and Teaching | Scoop.it

Automatic Stopwatch: Objective of this project is to count the time taken by a climber to climb a wall. But it must be automatic i.e. climber doesn’t has to push a button to start the counter/timer and also he should not does any effort to stop the timer also.

 

Learn more / En savoir plus / Mehr erfahren:

 

https://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=ARDUINO

 

https://www.scoop.it/topic/21st-century-learning-and-teaching/?&tag=Stopwatch+Using+Arduino

 

IF you want to use an I2C LCD1602 Display, please check the How-To on my Tutorial here:

 

https://gustmees.wordpress.com/2019/01/07/first-steps-with-the-arduino-uno-r3-and-nano-maker-makered-makerspaces-coding-how-to-transform-an-lcd1602-spi-sketch-to-an-lcd1602-i2c-sketch/

 

 

Gust MEES's insight:

Automatic Stopwatch: Objective of this project is to count the time taken by a climber to climb a wall. But it must be automatic i.e. climber doesn’t has to push a button to start the counter/timer and also he should not does any effort to stop the timer also.

 

Learn more / En savoir plus / Mehr erfahren:

 

https://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=ARDUINO

 

https://www.scoop.it/topic/21st-century-learning-and-teaching/?&tag=Stopwatch+Using+Arduino

 

IF you want to use an I2C LCD1602 Display, please check the How-To on my Tutorial here:

 

https://gustmees.wordpress.com/2019/01/07/first-steps-with-the-arduino-uno-r3-and-nano-maker-makered-makerspaces-coding-how-to-transform-an-lcd1602-spi-sketch-to-an-lcd1602-i2c-sketch/

 

 

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Preparing for the Future: Learning Activities

Preparing for the Future: Learning Activities | 21st Century Learning and Teaching | Scoop.it

The World Economic Forum shared the Future of Jobs report in 2018 that provided a list of the growing skills for 2022. Here are the top 10:

- Analytical thinking and innovation
- Active learning and learning strategies
- Creativity, originality, and initiative
- Technology design and programming
- Critical thinking and analysis
- Complex problem-solving
- Leadership and social influence
- Emotional intelligence
- Reasoning, problem-solving, and ideation
- Systems analysis and evaluation


If we look at these 10 skill areas, what types of learning experiences or learning spaces can we create for our students that can address most if not all of them? Looking at these skills individually and thinking about the nature of our work, it can seem overwhelming. However, there are some simple ways to create a space where students can build all of these skills and more.

Here are six ideas to try that can help to address these skills:

 

1. Project-based Learning (PBL)

2. Coding

3. STEAM and Makerspaces

4. Place-based

5. Genius Hour

6. Student-Led PD or Teacher for a Day

 

Learn more / En savoir plus / Mehr erfahren:

 

https://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=Grit

 

https://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=Growth+Mindset

 

https://gustmees.wordpress.com/2015/05/13/andragogy-adult-teaching-how-to-teach-ict/

 

https://gustmees.wordpress.com/2017/08/25/adventures-of-learning-how-does-it-happen/

 

https://gustmees.wordpress.com/?s=life+long+learning

 

Gust MEES's insight:

The World Economic Forum shared the Future of Jobs report in 2018 that provided a list of the growing skills for 2022. Here are the top 10:

- Analytical thinking and innovation
- Active learning and learning strategies
- Creativity, originality, and initiative
- Technology design and programming
- Critical thinking and analysis
- Complex problem-solving
- Leadership and social influence
- Emotional intelligence
- Reasoning, problem-solving, and ideation
- Systems analysis and evaluation

 

If we look at these 10 skill areas, what types of learning experiences or learning spaces can we create for our students that can address most if not all of them? Looking at these skills individually and thinking about the nature of our work, it can seem overwhelming. However, there are some simple ways to create a space where students can build all of these skills and more.

Here are six ideas to try that can help to address these skills:

 

1. Project-based Learning (PBL)

2. Coding

3. STEAM and Makerspaces

4. Place-based

5. Genius Hour

6. Student-Led PD or Teacher for a Day

 

Learn more / En savoir plus / Mehr erfahren:

 

https://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=Grit

 

https://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=Growth+Mindset

 

https://gustmees.wordpress.com/2015/05/13/andragogy-adult-teaching-how-to-teach-ict/

 

https://gustmees.wordpress.com/2017/08/25/adventures-of-learning-how-does-it-happen/

 

https://gustmees.wordpress.com/?s=life+long+learning

 

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We Need STEAM, Not STEM Education, To Prepare Our Kids For The 4th Industrial Revolution

We Need STEAM, Not STEM Education, To Prepare Our Kids For The 4th Industrial Revolution | 21st Century Learning and Teaching | Scoop.it

Why do we need STEAM?

STEAM incorporates the benefits of STEM in and through the arts to give a more complete, well-rounded education. Although some feel this distinction is unnecessary because regular STEM incorporates creativity, leaders of the STEAM movement feel that the arts provides a critical missing piece to STEM education that then prepares students to not only understand science, technology, engineering, and math but know how to apply principles from each of these disciplines to creatively solve problems. Here's how educationalist Sir Ken Robinson discusses STEAM in his TedTalk.

While the STEAM movement is still relatively new, it's gaining "steam." In fact, the revered children's education program Sesame Street has added STEAM to its program. Problem-solvers in the future will have to look beyond what first feels like a limitation and approach challenges with inquiry, wonder, and innovation. These are skills that the arts exercise.

In order to create a successful STEAM program, it is essential that the arts are included in STEM in an authentic way. It’s not about adding creativity to STEM, but rather to apply art in real-world situations. For example, if students had an assignment to create a product as a STEM project, incorporating arts in an authentic way would be to improve the appearance or design of the product using principles of industrial design.

 

Learn more / En savoir plus / Mehr erfahren:

 

https://www.scoop.it/topic/21st-century-learning-and-teaching/?&tag=STEAM

 

Gust MEES's insight:

Why do we need STEAM?

STEAM incorporates the benefits of STEM in and through the arts to give a more complete, well-rounded education. Although some feel this distinction is unnecessary because regular STEM incorporates creativity, leaders of the STEAM movement feel that the arts provides a critical missing piece to STEM education that then prepares students to not only understand science, technology, engineering, and math but know how to apply principles from each of these disciplines to creatively solve problems. Here's how educationalist Sir Ken Robinson discusses STEAM in his TedTalk.

While the STEAM movement is still relatively new, it's gaining "steam." In fact, the revered children's education program Sesame Street has added STEAM to its program. Problem-solvers in the future will have to look beyond what first feels like a limitation and approach challenges with inquiry, wonder, and innovation. These are skills that the arts exercise.

In order to create a successful STEAM program, it is essential that the arts are included in STEM in an authentic way. It’s not about adding creativity to STEM, but rather to apply art in real-world situations. For example, if students had an assignment to create a product as a STEM project, incorporating arts in an authentic way would be to improve the appearance or design of the product using principles of industrial design.

 

Learn more / En savoir plus / Mehr erfahren:

 

https://www.scoop.it/topic/21st-century-learning-and-teaching/?&tag=STEAM

 

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