21st Century Learning and Teaching
586.1K views | +11 today
Follow
21st Century Learning and Teaching
Related articles to 21st Century Learning and Teaching as also tools...
Curated by Gust MEES
Your new post is loading...
Your new post is loading...

Popular Tags

Current selected tag: 'Bitmap Display'. Clear
Scooped by Gust MEES
Scoop.it!

Graphics Primitives | Adafruit GFX Graphics Library | Adafruit Learning System | #Coding #Maker #MakerED #MakerSpaces #LEARNingByDoing

Graphics Primitives | Adafruit GFX Graphics Library | Adafruit Learning System | #Coding #Maker #MakerED #MakerSpaces #LEARNingByDoing | 21st Century Learning and Teaching | Scoop.it

Graphics Primitives by Phillip Burgess
Each device-specific display library will have its own constructors and initialization functions. These are documented in the individual tutorials for each display type, or oftentimes are evident in the specific library header file. The remainder of this tutorial covers the common graphics functions that work the same regardless of the display type.

The function descriptions below are merely prototypes — there’s an assumption that a display object is declared and initialized as needed by the device-specific library. Look at the example code with each library to see it in actual use. For example, where we show print(1234.56), your actual code would place the object name before this, e.g. it might read screen.print(1234.56) (if you have declared your display object with the name screen).

 

Learn more / En savoir plus / Mehr erfahren:

 

https://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=ARDUINO

 

https://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=OLED

 

Gust MEES's insight:

Graphics Primitives by Phillip Burgess
Each device-specific display library will have its own constructors and initialization functions. These are documented in the individual tutorials for each display type, or oftentimes are evident in the specific library header file. The remainder of this tutorial covers the common graphics functions that work the same regardless of the display type.

The function descriptions below are merely prototypes — there’s an assumption that a display object is declared and initialized as needed by the device-specific library. Look at the example code with each library to see it in actual use. For example, where we show print(1234.56), your actual code would place the object name before this, e.g. it might read screen.print(1234.56) (if you have declared your display object with the name screen).

 

Learn more / En savoir plus / Mehr erfahren:

 

https://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=ARDUINO

 

https://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=OLED

 

No comment yet.
Scooped by Gust MEES
Scoop.it!

Arduino SSD1306 128x64 OLED SPI - Bitmap Display - YouTube | #Coding #Maker #MakerED #MakerSpaces 

How to display bitmap wit Arduino.

Used librarys:
https://github.com/adafruit/Adafruit-...
https://github.com/adafruit/Adafruit_...

Bitmap converter...

 

Learn more / En savoir plus / Mehr erfahren:

 

https://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=ARDUINO

 

https://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=OLED

 

Gust MEES's insight:

How to display bitmap wit Arduino.

Used librarys:
https://github.com/adafruit/Adafruit-...
https://github.com/adafruit/Adafruit_...

Bitmap converter...

 

Learn more / En savoir plus / Mehr erfahren:

 

https://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=ARDUINO

 

https://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=OLED

 

No comment yet.